
The subtle play of the shadowmaps as you move through each interior space is very cool, very attractive, and very atmospheric. Essentially, most lights within the game world are shadow-casting, and the player gets a sort of soft frontward-facing light to illuminate the area around them that also casts shadows.

The most impressive aspect of Diablo 4's visual presentation is the lighting. At a glance, it's definitely a pleasing effort, especially when you consider the colossal visual leap from the prior games - but can it sustain the 60fps delivered by its predecessor? Do the new visuals take special advantage of the latest console hardware? And what about last-gen consoles? Diablo 4 is a return to the dark, realistic stylings of the first two series entries, with modern rendering tech and a focus on current-gen consoles and PC.

Some eleven years after Diablo 3, Blizzard is back with another barnstorming hack and slash adventure.
